- VHOLUME where config: Start with the in-game Settings menu before searching Windows folders.
- Camera settings: Adjust FOV under Settings, then Camera, with 130 as a practical starting point.
- Movement controls: Enable Mouse Wheel Jump to make bunny-hopping inputs easier to manage.
- HUD options: Crosshair, Speedometer, and Timer are available under the Game settings category.
- File locations: SteamDB identifies the save and ghost folders, but not a separate editable config file.
VHOLUME Where Config Settings Are Located
VHOLUME where config is best answered in two parts: the in-game configuration menu and the Windows user-data folders. Most gameplay preferences should be changed from the title screen or pause menu, while Windows locations are mainly useful for saves, ghost data, and troubleshooting.
The available settings referenced by the current configuration guide include camera behavior, key bindings, and game-interface options. These controls cover the most important adjustments for visibility, movement practice, run analysis, and personal comfort.
| Setting area | Menu path | Main purpose | Recommended starting point |
|---|---|---|---|
| Field of View | Settings > Camera | Expands or narrows the visible scene | 130 FOV |
| Mouse Wheel Jump | Settings > Key Bindings | Adds jump inputs to mouse-wheel scrolling | Enable if comfortable |
| Crosshair | Settings > Game | Adds a center-screen aiming reference | Enable for clearer alignment |
| Speedometer | Settings > Game | Displays movement speed and jump feedback | Enable for movement practice |
| Timer | Settings > Game | Shows current run time and pace | Enable for timed attempts |
The most useful approach is to change one option at a time. Load into a level after each adjustment and decide whether the change improves your awareness or movement consistency. A setting that benefits one player may feel distracting to another, especially when the screen contains several HUD elements.
Begin with 130 FOV, Mouse Wheel Jump, Speedometer, and Timer enabled. Add the Crosshair if you want a simple center-screen reference during movement sections.
Video Highlights:
- FOV can be adjusted from the Camera settings category.
- Mouse Wheel Jump provides repeated jump inputs while scrolling.
- Crosshair, Speedometer, and Timer support movement practice and run pacing.
- The settings are presented as recommendations rather than mandatory competitive rules.
The video title uses a lowercase spelling of the game name, but it directly discusses VHOLUME settings and movement options. Treat the values as a practical starting setup, not a requirement. Comfort, monitor size, mouse hardware, and personal movement habits can all influence the best configuration.
| Player preference | Useful options | Why it may help |
|---|---|---|
| Wider awareness | Higher FOV | Shows more of the surrounding route |
| Easier movement inputs | Mouse Wheel Jump | Reduces reliance on highly precise jump presses |
| Visual alignment | Crosshair | Makes the screen center easier to read |
| Movement analysis | Speedometer | Provides speed feedback and jump confirmation |
| Time-trial practice | Timer | Helps track pace during a run |
VHOLUME Windows File Locations
The documented Windows user-file locations are separate from the game installation directory. SteamDB lists the save-game folder and the Ghosts folder under the local Windows application-data path. These locations are useful when backing up progress, checking whether ghost data exists, or diagnosing missing local files.
| Data type | Windows path | File pattern | Typical use |
|---|---|---|---|
| Save games | %USERPROFILE%/AppData/Local/VHOLUME/Saved/SaveGames | * | Local save data |
| Ghost data | %USERPROFILE%/AppData/Local/VHOLUME/Saved/Ghosts | *.json.gz | Recorded ghost files |
| Game installation | Steam library folder containing VHOLUME | Game files | Executable and installed assets |
| Main executable | VHOLUME/Binaries/Win64/VHOLUME-Win64-Shipping.exe | .exe | Windows launch target |
To open the user-data location, press Windows Key + R, enter %USERPROFILE%, and browse to AppData/Local/VHOLUME/Saved. If AppData is hidden, enable hidden items in File Explorer. You can also paste the full path directly into the File Explorer address bar.
The save and Ghosts directories should not be confused with a settings file. The available configuration record confirms these user-data paths, but it does not identify a separate editable GameUserSettings.ini, input file, or graphics configuration file. For that reason, avoid deleting or editing guessed files when the same option is available in the game menu.
Back up the SaveGames and Ghosts folders before moving, deleting, or modifying files. The documented user-file system includes local data, so file changes may affect progress or recorded runs.
The installation directory is different from the save directory. The documented Windows depot is approximately 5.56 GiB on disk, with a download size of about 5.29 GiB. Those values describe the installed game depot, not the size of your personal saves or ghost files.
| Location type | Contains | Should you edit it? |
|---|---|---|
| Steam installation folder | Executable and game assets | Usually no |
SaveGames folder | Local progress data | Only for backup or recovery |
Ghosts folder | Compressed ghost records | Only for backup or troubleshooting |
| In-game Settings | Player preferences | Yes, preferred method |
Step-by-Step VHOLUME Configuration Setup
Use this sequence when configuring VHOLUME for a new run, a movement practice session, or a timed attempt. The order begins with visibility, continues through input, and finishes with tracking tools.
Open the Settings Menu
From the main menu, open Settings. If you are already in a level, use the available pause or menu controls to reach the same configuration screen. Make changes before beginning a serious timed run.
Adjust Camera Visibility
Open the Camera category and change FOV from its default value. A setting around 130 provides a wider view while avoiding the maximum setting. Test the result in a level and lower it if the view feels too distorted.
Configure Jump Input
Go to Key Bindings and enable Mouse Wheel Jump. This does not require replacing the normal jump button, so you can retain the original input while testing scroll-wheel jumps for bunny-hopping.
Enable Movement HUD Tools
Open the Game category and enable the Crosshair, Speedometer, and Timer options that match your practice goals. Enable all three for detailed movement feedback, or use only the Timer for cleaner time-trial sessions.
Test Before Saving a Run
Enter a familiar level and check visibility, jump input, HUD placement, and timing information. If the screen feels crowded or the FOV makes route reading harder, revise the settings before attempting a personal best.
The purpose of this process is consistency. The Speedometer can help you identify movement changes, while the Timer lets you compare pace during repeated attempts. The Crosshair is optional, but it can make the center of the screen easier to track when lining up a route or preparing a jump.
A short practice run is the safest way to verify settings. Confirm that the jump input, HUD indicators, and FOV feel natural before applying the setup to a difficult route.
| Test objective | Settings to check | Pass condition |
|---|---|---|
| Route visibility | FOV | Nearby surfaces remain easy to read |
| Bunny-hop practice | Mouse Wheel Jump | Scroll input produces comfortable jump timing |
| Center alignment | Crosshair | Screen center is visible without distraction |
| Speed control | Speedometer | Movement feedback is easy to monitor |
| Pace tracking | Timer | Run time remains readable during movement |
Best Settings for Movement and Time Trials
VHOLUME rewards a configuration that supports route awareness without overwhelming the screen. The strongest general-purpose setup combines a wider FOV with movement feedback. However, the best choice depends on whether you are learning routes, practicing bunny-hops, or chasing faster times.
FOV and Route Awareness
A higher FOV can reveal more of the surrounding environment and make upcoming surfaces easier to identify. The available recommendation places 130 as a practical middle ground, while the maximum is reported as 140. Try values between the default and maximum rather than assuming the widest setting is automatically best.
A very wide view can also make objects appear smaller or more distorted. If shortcuts, bounce surfaces, or landing points become harder to judge, lower the value by a small amount.
Mouse Wheel Jump and Bunny-Hopping
Mouse Wheel Jump is particularly useful for players who struggle with repeated jump timing. Scrolling generates multiple jump inputs, which can make bunny-hopping more forgiving than relying on a single button press. Keep the normal jump button available while learning the new input so you can switch methods when needed.
This option does not replace skillful movement. It can reduce input friction, but route knowledge, landing alignment, and momentum control still determine the quality of a run.
Speedometer and Timer
The Speedometer and Timer work well together. The Speedometer provides immediate movement feedback, and the Timer helps compare pace across attempts. When practicing a route, watch for sections where speed drops or where your split becomes slower than expected.
| Training goal | Primary setting | Secondary setting | Practical use |
|---|---|---|---|
| Learn a new route | FOV | Crosshair | Improve visual orientation |
| Practice bunny-hops | Mouse Wheel Jump | Speedometer | Review jump rhythm and speed |
| Compare attempts | Timer | Speedometer | Identify slower sections |
| Reduce visual clutter | Lower HUD count | Moderate FOV | Keep only essential information |
| Prepare for a timed run | Timer | Mouse Wheel Jump | Track pace while preserving input comfort |
The recommended values are a starting point, not a universal rule. Keep any option that improves your consistency and disable anything that distracts from route reading.
Visibility
Use a moderate-to-wide FOV to improve awareness of nearby route elements and landing surfaces.
Movement
Try Mouse Wheel Jump when repeated jump inputs feel difficult with a standard button.
Feedback
Enable the Speedometer to observe movement speed and recognize stronger jump timing.
Pacing
Turn on the Timer when comparing attempts or practicing faster route execution.
Troubleshooting Config and File Access
If a setting does not appear to apply, return to the menu and confirm that you changed the correct category. Camera options belong under Camera, input options under Key Bindings, and visual movement tools under Game. Test the change in a level rather than judging it only from the menu.
For file access problems, verify the Windows path carefully. The correct user-data root is:
%USERPROFILE%/AppData/Local/VHOLUME/Saved
From there, look for SaveGames and Ghosts. The Ghosts folder uses compressed .json.gz files, so those records may not open like ordinary text documents. Do not rename extensions simply to inspect them.
| Problem | First check | Safe response |
|---|---|---|
| FOV appears unchanged | Camera category and level test | Reapply the value and test in-game |
| Mouse Wheel Jump feels awkward | Key Bindings and scroll direction | Keep the normal jump button available |
| HUD is too busy | Game settings | Disable nonessential indicators |
| Save folder is missing | Hidden items and path spelling | Launch the game once, then check again |
| Ghost file will not open | .json.gz compression | Leave the file unchanged and back it up |
The documented installation executable is VHOLUME/Binaries/Win64/VHOLUME-Win64-Shipping.exe. If Steam launches the game normally, there is usually no reason to run the executable manually. Use the Steam installation folder only when troubleshooting files or verifying that the depot is present.
For the latest app configuration details, consult the VHOLUME Configuration page on SteamDB, accessed August 23, 2026. It lists the Windows depot, executable path, user-file locations, language information, and current package data.
Configuration Checklist:
- Open Settings before starting a serious run
- Test FOV around 130 in a familiar level
- Enable Mouse Wheel Jump only after checking input comfort
- Choose Crosshair, Speedometer, and Timer based on your training goal
- Back up SaveGames and Ghosts before changing local files
The documented data identifies save and ghost locations, but it does not confirm a separate editable settings file. Use the in-game menu instead of deleting or editing unverified files.
VHOLUME Config FAQ
Q: Where is the VHOLUME configuration menu?
Open Settings from the main menu or pause interface. FOV is under Camera, Mouse Wheel Jump is under Key Bindings, and Crosshair, Speedometer, and Timer are under Game.
Q: Where are VHOLUME save files stored on Windows?
The documented save location is %USERPROFILE%/AppData/Local/VHOLUME/Saved/SaveGames. Ghost records are stored in the neighboring Ghosts folder.
Q: Is there a confirmed editable VHOLUME config file?
The available configuration record confirms save and ghost paths, but it does not identify a separate editable settings file. Change player preferences through the in-game Settings menu.
Q: What FOV should I use in VHOLUME?
Around 130 is a useful starting point because it provides a wider view without using the reported 140 maximum. Adjust it lower or higher according to comfort and route readability.
Save your preferred settings through normal in-game menus, keep a backup of local files, and change only one option at a time when tuning movement.